Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit

The Fallout TV series has come back to streaming services, and it's safe to say that viewers were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's journey.

There was vault-dweller Lucy, trying to do the right thing and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's dogma and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the contaminated wilderness.

Building Anticipation for the Second Season

The show's first season ending revealed a major secret about who helped cause the atomic conflict that trapped a group of people in bomb-proof bunkers for an extended period. It also left several enigmas unanswered for the upcoming chapter – and, now, hopes are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are ecstatic with the response to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to translate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and sets were built, mirroring the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s tangible.”

Actually, virtually everything you see on-screen is practical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, alongside the original creators behind the franchise. This mutual respect for the world is evident in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This schedule will allow for a new viewing experience, something the team themselves are eager to witness.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

Michael Arnold
Michael Arnold

Elena Visser is a seasoned hiker and outdoor blogger based in the Netherlands, sharing practical advice for nature lovers.